Showing posts with label OpenGL. Show all posts
Showing posts with label OpenGL. Show all posts

Monday, March 10, 2008

GasPaint v0.1


GasPaint stands for "Graphics Assignment Painting Program" probably we were drunk when we invented that. It's OpenGL based completely manually coded.

get the source here or checkout svn
svn co http://andrewboktor.googlecode.com/svn/trunk/gaspaint


Developers:
Andrew Boktor (myself)
Fred Morcos
Marleine Daoud

Notes:
  • The filling code is awfully slow due to reading the buffer pixel by pixel not as a whole. There's a working filling code in the examples folder. Feel free to integrate it if you have time.
  • There's a hack made to correct the coordinates of the mouse clicks, I don't have any idea why this bug exists.
  • Undo/Redo haven't been yet implemented, feel free to contribute.



Andrew's Tetris v0.1



Andrew's Tetris v0.1 is the first version of an OpenGL/freeglut based simple Tetris game implemented as an assignment for a Computer Graphics course.
Download the source along with the binary here, or checkout svn on

svn checkout http://andrewboktor.googlecode.com/svn/trunk/andrews_tetris-0.1 andrews_tetris_read_only


Known Bugs:

  • There's something wrong with the rotation when you rotate beside the wall or another piece.
Feel free to post patches or other bugs.

and after all, Enjoy.